In our quest to make history as immersive as possible, we’ve turned an early 20th century camera into a time machine, bought the creator of an iconic arts and crafts garden back to life to take visitors on a personal tour of his life’s work and challenged children to track down a mischievous time villain guilty of messing with Britain’s industrial history…
Our immersive helms will whisk your visitors back in time via the magic of cutting edge 3D sound. A knight’s great helm transports the wearer into the heart of a medieval battle. A gladiator’s helmet pitches the listener into Rome’s Colosseum, surrounded by the cacophony of the baying mob. A WW1 helmet and gas mask will sink the listener ankle-deep into trench mud with the sound of shellfire exploding all around them.
360 Fire Rescue VR for the BBC and London Fire Brigade Museum
Until you’ve put on that headset, VR experiences are hard to grasp. Some kind of physical installation, housing the VR, can be a focal point and a tangible tease, creating some of that rollercoaster queue anticipation that enhances the whole experience. And something familiar (less alien than a VR headset still is to most people) becomes a kind of a guide rope to take the newbie VR viewer from the real world into the virtual one.
Turning Forest VR for BBC R&D
How do you stand out amongst 50 virtual reality experiences jostling for attention in a crowded , noisy, shiny modern gallery. This was our challenge when we showcased a BBC R and D/VRTOV Virtual Reality experience at Storyscapes, the Tribeca Film Festival’s VR fest. Our task was to – almost instanteously – transport visitors to a world of fantasy forests that would trigger memories of childhood adventure.
ss Great Britain Steerage Soundscape
If any historic attraction has been a pioneer in immersive storytelling over the past decade, it’s ss Great Britain. So we were delighted to be asked to design a soundscape for the ship’s new steerage experience. The brief was for visitors to step back into the 1850s as soon as they stepped into steerage, to experience 5 minutes of life onboard during one of the ship’s passenger voyages to Australia.
The Shackleton Immersive Cinema
Oslo’s Fram Museum charts the story of Polar exploration, and no recounting of the tales of Antarctic endeavour would be complete without the story of one of Britain’s finest, Sir Ernest Shackleton. The Fram team had experienced Hurley’s Camera but they needed something that could immerse more than one visitor at a time. So we designed the Shackleton Immersive Cinema.
Spanner in the Works Game
Gloucestershire Archives set us a unique challenge – to bring to life the story of Fielding & Platt, an iconic engineering company of the 19th and 20th century whose factory is now buried under a 21st century shopping centre. We cracked it by coming up with a mobile game – Spanner in the Works – in which children were challenged to thwart the plot of evil time villain, Mr McGuffin.
A Walk with Lawrence Johnston
Visitors to the National Trust’s Hidcote Manor were spellbound by the beauty of the arts and craft garden but understood little about its history. Our suggestion to the team at Hidcote was to bring its creator, Lawrence Johnston, back to life to take visitors on a tour of the garden and its provenance.
2014-17 marks the centenary of Sir Ernest Shackleton’s epic attempt to cross the Antarctic Continent. Dulwich College, which houses a permanent exhibition dedicated to its former pupil, wanted an exciting exhibit to mark the event so we dreamt up a way to transport visitors to the Antarctic ice to join Shackleton during one of the key events of his doomed expedition.
The Charles Wesley Room
Built in 1739, John Wesley’s Chapel in Bristol is the oldest Methodist Chapel in the world. Above the chapel are the rooms once used by the Methodist movement’s itinerant preachers including Charles Wesley, John’s prolific hymn-writing brother. The custodians of the chapel approached us to create an experience in Charles Wesley’s room.
Lady Mary’s Walk
Challenged to create an audio trail that told the story of the Wynns of Gwydyr (a region just south of Snowdonia, centred on Llanrwst), we could have taken a mainstream approach – just script the story in the third person and get a narrator to read it. But as it was Lady Mary’s Walk, we wanted to bring her to life so the listener could hear her story.
Gloucester Cathedral Great Lives
Gloucester Cathedral has hundreds of stories within its tombs, memorials and stained glass windows. Our challenge was how to tell those stories without cluttering its inspiring space. An audio tour wasn’t a practical solution due to the investment required in hardware but what if we could give visitors inspiring audio content on the hardware in their pockets?