What We Do

What greater thrill could there be for your visitors than being pitched into the heart of a story – to see, feel, hear and smell it as if it were real? It’s the stuff of childhood fantasies. That’s what we do.

We work primarily in the fields of heritage interpretation and museum interpretation.  The interactive experiences we create fall into four main areas – immersive audio, immersive games, immersive exhibits and total immersion….

Immersive Audio

Immersive Audio for Museums - the Shackleton Cinema

Audio is such a powerful medium. But most museums and heritage attractions have barely scratched the surface of its potential. We can design soundscapes using a range of different sound technologies – from headphone-based techniques such as binaural and positional sound, to ambient technologies such as directional, locational and surround sound.

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Immersive Games

Immersive Games for Museums - Spanner in the Works

Immersive games are a great way to attract hard to reach audiences and help them to explore and interact with your attraction. We can create games designed to be played at your attraction with the help of smartphones or tablets or games played entirely in the ‘real world’, using a combination of sensor-triggered events and immersive technologies to bring the game to life…

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Immersive Exhibits

Immersive Exhibits - Hurley's Camera

Why make an interactive exhibit when you can make the exhibit interactive? By blending cutting edge digital technology with historic artefacts, we create unexpected and magical experiences which amaze visitors and get them talking. That’s what we did with Hurley’s camera, a beautiful brass and mahogany camera from the turn of the century which we turned into a time machine…

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Total Immersion

Total immersion is achieved when the brain has been fooled into believing an experience that is entirely fictitious is, in fact, real.  To achieve this, we use a variety of technologies and techniques including immersive sound, triggered smells, virtual reality and interactive projection. We can also design and create the physical environment in which the immersion takes place.

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